Our Ethos

League of Legends

League of Legends is a fast-paced, competitive online game. 100 million people play League of Legends every month around the world. Two teams of five players compete during the game over different maps and game modes. League of Legends offers endless replayability for players of every skill level.

League of Legends is an example of a strategic game that can enhance students Science, Technology, Engineering, Mathematics skills (STEM). This link was reinforced by a recent Royal Melbourne Institute of Technology study that found children who play online games are more successful academically.

Our Mission

The High School League of Legends Championship aspires to provide high schoolers with a fun, competitive, and rewarding esports experience, similar to traditional high school sports. We promote esports as a positive experience that opens up sports team building, leadership opportunities and self improvement to a wider range of students outside traditional seasonal field and court sports.

There’s a persistent myth that videogames are bad for schoolwork. We are working towards changing that with The High School League of Legends Championship by ensuring the motivating factor to be eligible is in the effort that they apply to their school work and having fun with friends – this is paramount.

What We Will Provide Schools

  1. The ability for students to compete in controlled competition in esports as a school team
  2. Sporting events for the community and families of players to watch their team compete against other schools across New Zealand
  3. Education of proper etiquette and sportsmanship in competitive environments

What Schools Will Gain

  1. Increased interest in school and academic engagement
  2. Higher attendance and academic performance from participating students through mandatory High School League of Legends Championship requirements
  3. Increased self esteem from students who aren’t interested in physical athletics
  4. Positive exposure to both the local, and, for the winners, national community

What Students Will Gain

  1. A sense of involvement otherwise not available to them
  2. Co-ed interaction in a team setting
  3. Build work ethic and apply intellectual and strategic thinking to a game
  4. Students will meet like-minded enthusiasts that share interests and passions resulting in an enhanced high school experience


We value good sportsmanship, respect, honesty and maturity. During online gameplay, tempers may flare, so our administrators work closely with teams and their supporting teacher to ensure the championship remains a clean and mature environment . We enforce and clearly communicate rules to ensure cheating and dishonesty are mitigated.

Education and Development

The Championship places a focus on education and we do this through ensuring every player is enrolled in school and on schedule to meet their class and NCEA requirements. The onus is with the club advisor, the designated teacher, to verify this with a school administrator.

School Computers

Aligned with our goals and mission, participating students will be encouraged to use school computer labs in order to make this a social activity to promote team building in a healthy competitive supervised environment, rather than as individuals in isolated locations.

Communication Channels

We suggest schools create a Discord or Facebook group to post events, meetings, news and receive feedback from your peers. However, the appropriate channels will be determined by each school. We recommend the club advisor (school staff member) and student captain manage this.

Player and Team Eligibility

  1. All team members must be enrolled in an Australian or New Zealand secondary school as full time students.
  2. Team members must be meeting the academic requirements of their classes and NCEA
  3. Team members must abide by Riot’s League of Legends Terms of Use and Summoner’s Code
  4. To keep gaming social and reinforce the positive relationship a student has with their school, students are only allowed to play at school competitively with their peers. Access to school computer labs will be necessary, and students may use their own devices in accordance with school rules.
  5. All participants must have guardian consent
  6. Students representing their school must uphold and maintain the school’s ethos
  7. Players are ineligible to compete if they meet any of the following criteria:
    • Players who are currently playing in the Oceanic Pro League are ineligible to play
    • Players under academic probation or any other school- related disciplinary action are ineligible to play until the action is lifted by their school
    • Players with an account that has an honour level of less than two (2) at any time during the season, are ineligible to play until their honour level is lifted back to two (2) or above
    • Only a substitute player from your high school may be utilised to fill the open position

Code of Conduct

This is the basic code of conduct of any player affiliated with an High School League of Legends Championship game, match, tournament or league. Its intent is to maintain competitive integrity. If a player is found to be in breach of one of these, please contact your designated teacher.

  1. Be respectful
  2. Be graceful in defeat
  3. Do not cheat
  4. Do not use any form of derogatory language
  5. Gambling on any game, match, tournament, league is not permitted